I'm tempted to just call it a day and let the next enemy polish me off, but then I find this chap. You don't get to see it though, because I forget to take another screenshot until after most of it gets vaporised in a single volley from a passing ship. I blow it up, and build something wonderful with all my new toys. It's a long, tense fight where a single misstep could see me obliterated by those cannons - but eventually I manage to punch through the girders protecting the ship's rear. I have that oversight to thank for losing my shields, and the enemy ship's spikes to thank for losing my other bits. I don't realise that I'm damaging my shields with every shot, thanks to the explosions from my weapon. I spot a ship that's packing equipment far superior to my own, which I wouldn't dream of taking on if I didn't have that strategy in mind. The plan is to ram the next ship I encounter, hold it in place with those shields that are simultaneously protecting my vulnerable laser, and punch out its core without leaving it room to manoeuvre. I pinch 'em, and use them to create this lovely set up. I come across this fella with two Death Star type hole in his defences, and manage to take him out without scratching his shields or weapons. It's a piddly little thing, but against certain ships that hardly matters. I'm not too worried though, because the central cockpit has a laser of its own. I spend my first 10 minutes murdering my way into a bunch of upgrades, and it's all smooth sailing until an enemy rudely destroys my only weapon module. I only decided to diary this and start taking screenshots once I was about 10 minutes in, so do forgive the sudden leap into yellow and orange tier blocks. To do that, you need to steal from them: every part of every hostile ship is one that can potentially be pilfered, so long as you can take out that ship's central cockpit without destroying its goodies in the process. The goal in Captain Successor is to stay alive for as long as possible, surviving attacks from increasingly powerful enemies. It just came out, and the best way I can think of convincing you it's great is to show you what I got up to in my first game. There's a new engine that makes each game now run more smoothly and with a prettier background, though the only substantial additions are the new wing modules and some writing by Cassandra Khaw. Within 40 minutes I'd blown up dozens of rival spaceships, plundered those vessels and entirely replaced my design several times over.Ĭaptain Forever Trilogy is a collection that contains revamped versions of the 2009 browser game Captain Forever, its sequel Captain Successor, and its clone-creating spin off Captain Imposter. I built it from a semi-randomised collection of parts floating around the start point, but those were never going to last me long. See that spaceship up there? That's what my ship looked like in my first minute or so of Captain Successor.
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